Improving healthcare outcomes with  foundational XR tech and skeptical questions. | Caius Eugene

Improving healthcare outcomes with foundational XR tech and skeptical questions. | Caius Eugene

Season 2 | Part 2, Episode 14. If you want to make an impact, or build a successful business case with metaverse tools, get help from an XR skeptic like Caius Eugene, a creative technologist and ‘Principal Technical’ at Thoughtworks (https://www.thoughtworks.com/).

The longer someone has been in this field grappling with real-world use case, building metaverse tech app, and testing with real customers; the more likely they are to ask hard questions that make great products. This is what Nathan C found when talking with Caius for The AR Minute at AWE EU.

Having worked in XR for at least a decade, Caius is more interested in “solving the right problems,” than producing tech for tech’s sake. Instead of blind excitement he asks “why are we building this and what impacts will we make.”

Caius sees the healthcare space as one that is ripe for innovation and has plenty of problems that the “foundational technologies” of AR and VR have unique powers to support and improve. His story of working with the Xploro app (https://xploro.health/) an AR app that uses natural language chat, AR, and gameplay to teach young cancer patients about their treatment, filled us with hope and inspiration.

The impact of Xploro is more than “good feels,” as clinical studies showed that this approach to educating and engaging patients had a significant statistical improvement in patient outcomes—by providing age-appropriate content, lowering stress and helping engage patients in their healing.
This is the skeptic you want; one who will ask hard questions, start at the foundations to address real problems, and then take the steps to test and measure efficacy and impact.

With technologist like Caius out there advocating for patients and great XR apps—we’re certain the future can be a better place, even a little awesome, maybe?
AR, XR, VR, metaverse, augmented reality, virtual reality, The AR Minute, AWE, extended reality, Strategy, innovation, MR, Gallium Nitride, Optics, AR Glasses, HMD, HUD,